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1. Link kill reports in wrecks - in Player Features and Ideas Discussion [original thread]
I think it would be cool if we could do a show info on a wrecked player ship and it would give a link to the kill report. If you don't want anyone knowing your fleet comp then salvage or destroy the wreck. Ever have a trouble finding who got the...
- by Luka Datitties - at 2013.06.08 21:47:00
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2. Factional Warfare - Let's include the pirate factions. - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: One of the things I considered was to make any member of the Pirate Militia a permenant 'Suspect' in low and high sec. That would cover lowsec. Leave high sec aggression as is. Joining the Pirate Militia's shouldn't be an ...
- by Luka Datitties - at 2012.12.20 22:13:00
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3. Elite missions, with more realistic enemies. - in Player Features and Ideas Discussion [original thread]
Mary Clarissa Titor wrote: No more cheap meta mods Rig prices go through the roof and stay there, hanging on the antenna and singing rude songs. Deflation, no more bounties. Suddenly, wormholes become the only remaining ISK faucet. ...
- by Luka Datitties - at 2012.12.20 16:44:00
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4. Spreading Point's - in Player Features and Ideas Discussion [original thread]
Treya Neverette wrote: As for the dictor pilot role being stepped on, I would agree in 00. But when it comes to LS/HS where the bubble is useless, it would be a god send. True, but one could argue that being in LS or HS you should just a l...
- by Luka Datitties - at 2012.12.20 07:11:00
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5. Individual Billing. - in Player Features and Ideas Discussion [original thread]
Yes. And while you are at it, add alliance level taxation and service contracts. Need a game mechanic that can enforce consequences for breaking agreements like truces and ransoms and stuff like that. Pirates aren't honorable... surprise! Or mayb...
- by Luka Datitties - at 2012.12.20 06:25:00
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6. PVP vs PVA ;) - in Player Features and Ideas Discussion [original thread]
Why not just make cloaks burn fuel? How big is your cargohold? If a guy is in system for a really long time cloaked up at least you know he's in a hauler and can't lock you in time to hold point.
- by Luka Datitties - at 2012.12.20 06:21:00
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7. Spreading Point's - in Player Features and Ideas Discussion [original thread]
So give a visual queue similar to how brackets change when ships become targetable... but show they are warp disrupted. Hmmm... Would be nice, but I suspect the role of dictors would be stepped on a little. If this notification were in the overvie...
- by Luka Datitties - at 2012.12.20 06:18:00
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8. Remove the Titan bridge - in EVE General Discussion [original thread]
What about mass limiting the cynos themselves? Give it a quota. Once it is filled the cyno goes dark, but the ship still can't move or warp away and stuff. You have a choice: You can bridge 1 titan on the field, OR 5 carriers, OR 50 maelstroms, O...
- by Luka Datitties - at 2012.12.20 05:46:00
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9. Overhaul to cyno mechanics. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Kill the cynos easily? but i thought bombers could easily defend the cynos! Luka Datitties wrote: Use a Dictor as a bait cyno. You don't defend bait... It will die. You use it as a distraction. The idea is to lure...
- by Luka Datitties - at 2012.12.20 05:24:00
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10. Grouping the Engage command (F) for Mining Drones and Salvage Drones! - in Player Features and Ideas Discussion [original thread]
The downside for mining drones doing this: In 0.9 or higher security where there are no rats to shoot your drones, a guy could sit an orca in a belt and AFK mine for hours till he got 50,000m3 worth of ore. Right now with macks the ore bay is less...
- by Luka Datitties - at 2012.12.20 04:34:00
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11. Overhaul to cyno mechanics. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Just light another cyno, also people already bring entire tengu fleets, and I can't really see a doctrine of all vindicators working that well. People wouldn't bring Vindicators since their mass is too great for what ...
- by Luka Datitties - at 2012.12.20 04:23:00
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12. Factional Warfare - Let's include the pirate factions. - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: You could institute a LP store, for pirate faction ammo, pirate faction ships, implants, etc. Pirate FW would be an interesting thing, and breathe life into very stale, dog-end lowsec areas. But there would need to be ...
- by Luka Datitties - at 2012.12.20 03:55:00
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13. Overhaul to cyno mechanics. - in Player Features and Ideas Discussion [original thread]
I agree things need to change. How about adding mass limitations to cynos and perhaps spool up timers for jump drives? Mass limits on titan portals worked in there somehow may be of benefit too. The main reasoning is to force the attacker to bri...
- by Luka Datitties - at 2012.12.20 03:36:00
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14. Medium Sentry drones - in Player Features and Ideas Discussion [original thread]
I would use them on a regular basis. I assume better tracking too?
- by Luka Datitties - at 2012.12.20 03:14:00
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15. Factional Warfare - Let's include the pirate factions. - in Player Features and Ideas Discussion [original thread]
Why not let corps pledge their allegiance to pirate factions in much the same way as traditional FW works now? I am curious to know what potential downsides and upsides this would bring. The only thing that comes to mind right away is those pledgi...
- by Luka Datitties - at 2012.12.20 03:12:00
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16. Sticky:Dev Blog: Stay on Target - UI Features set for Retribution - in EVE Information Portal [original thread]
I like the ticks in the icon damage readout. I would prefer that they be bigger though. How about 20 in total to represent 5% HP per tick? Since you can easily figure out where 50% is, you could at a glance more or less count up or down the other ...
- by Luka Datitties - at 2012.11.15 03:47:00
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17. Alpha damage - A practical look at Missiles Vs. Artillery - in Player Features and Ideas Discussion [original thread]
It boils down to a stronger connection to real life physics and plausibility, not "because they are bigger". Making up for the fact that they take longer to get to the target would be good to discuss in terms of how they affect play styles and su...
- by Luka Datitties - at 2012.11.12 04:37:00
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18. A Few Points of Interest.... - in EVE General Discussion [original thread]
CraftyCroc wrote: cloakers are supposed not to be able to be detected - however i don't see why there couldn't be a high slot ship module that fires out charges of magic within a 5km radius to uncloak things... They are called drones dude. A...
- by Luka Datitties - at 2012.11.12 02:17:00
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19. Make faction ships appear the same as their brethen in overview - in Player Features and Ideas Discussion [original thread]
There is a reason these ships cost more. They also perform better. Taking them out of the fight early is also to reduce the threat level of the enemy first. Killboard stats I feel would be a secondary. By disguising them in the overview as you sug...
- by Luka Datitties - at 2012.11.12 00:34:00
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20. Gate guns not attacking drones - in Player Features and Ideas Discussion [original thread]
For ships who use drones as a primary damage delivery system, this completely screws them over. Making them an invalid target for gate guns also prevents exploiting from ships who use them as cannon fodder for the guns as well. I think the idea is...
- by Luka Datitties - at 2012.11.12 00:23:00
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